Get an overview of the latest confirmed NG17 speakers and their sessions here!
With more than 100 speakers at Nordic Game 2016, 18-20 May in Malmö, Sweden, Kojima, Sweeney, The Division, Blizzard, VR, engines, indiepocalypse and meaningfulness were among the buzzwords at the thirteenth annual edition.
On the morning of 18 May, Unreal engine creator Tim Sweeney presented his opening keynote, kicking-off three days packed with a refined blend of industry legends, VR panels, engine battles, indie revelations, expert sessions, business wonders and mobile revelations.
“We (were) extremely proud of the (NG16) program,” says Nordic Game program director Jacob Riis. “It’s always a real challenge to find the right balance between inspiration and knowledge, the present and the future, and at the same time cater to as many aspects of game development as possible. But it feels like (we got) closer than ever in 2016.”
The 2016 speaker program consisted of more than 90 sessions over the three days, including talks by Blizzard senior cinematic artist David Luong, The Witcher 3 lead technical designer Matthew Steinke and writer Rhianna Pratchett, as well as a much anticipated Q&A session with design legend Hideo Kojima, moderated by Thomas Puha from Remedy Entertainment, the Finnish studio behind the recently released cinematic action-adventure game Quantum Break.
Update: A video recording of the popular NG16 Q&A session with industry legend Hideo Kojima, moderated by veteran games journalist Thomas Puha from Remedy Entertainment, is available right here!
A string of Nordic heroes also shared their insights with NG16 attendees, among them producer Petter Sydow from Swedish Massive Entertainment, developer of The Division, Reko Ukko, design VP at Finnish mobile studio Seriously and Avalanche Studios founder Christofer Sundberg, one of many exciting speakers in the new version of Nordic Game Fast Track.
Microsoft and Amazon also hosted special sessions, and the popular Investing in Games summit returned on 18 May. Expert presentations, with speakers from industry innovators like DICE, Playdead and Crytek, satisfied the really hardcore among the audience as well.
Some of last May’s exhibitors included AdCash, Amazon Lumberyard, Audiokinetic, Autodesk, Awapatent, Contour Design, Defold/King, Elias Software, Exordium Games, Forest Interactive, Kajaani, Localize Direct, Microsoft, PaaSport, Perforce, PlayFinland, Polska Trade & Investment, Pro Helvetia, Quebec, STING (Stockholm Innovation), Sweden Game Arena, UE4/Epic Games, Unity, Wacom and Wolopay.
The matchmaking system at NG16 also broke all previous records: 279 companies in a whopping 1150 meetings over three days. Participants included Amazon Lumberyard, Bandai Namco, Big Fish Games, Crytek, EA Chillingo, GAMEVIL, Index Ventures, Jagex, King, London Venture Partners, Microsoft, NetEase, Nintendo, Oculus, Paradox Interactive, Perfect World, Sony PlayStation, Samsung, Tencent and Unity Technologies.
NG16 partners included Amazon Lumberyard, Audiokinetic, Autodesk, Crytek/CryENGINE, Defold, Elias Software, Epic Games/Unreal Engine 4, Exordium Games, Gumbler, King, Microsoft, Neogames/PlayFinland, Perforce, Pro Helvetia, Québec, STING, Sweden Game Arena, Unity and Wacom.
Download last year’s official NG16 program (screen-optimised print version, 7MB) here.
Expect much, much more at Nordic Game 2017. So don’t delay – put 17-19 May at Slagthuset in Malmö in your calendar and register today!