An RTS for Everyone

Room Reykjavik
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When Creative Assembly took on the creation of Halo Wars 2 with our partners 343 Industries, making an RTS that was accessible to all types of players was one of our principle design pillars. In this talk, I want to discuss how that goal shaped Halo Wars 2 design, while also developing it as a sequel to the best-selling console RTS Halo Wars.

Attend this talk if you’re interested in: Design, Inspiration, PC & Consoles, Strategy