Crafting Better Playable Stories

Room Oslo
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This talk will be about how to better merge storytelling with gameplay. The problem will be approached from two different directions: What are stories and what aspects are best suited for games? What is it that makes a game feel good to play? These will then converge into a single framework that can be used as a foundation for making better interactive storytelling.

Attend this talk if you’re interested in: Design, Inspiration

TBA