Only a few years ago, white men were the undisputed rulers of the video game realm. Female characters were often plot devices rather than actual characters. While there has been some progress in the industry, the effects and reach of that progress should not be overstated. At times it can feel like a case of “one step forward, two steps back”. In this talk, Anita Sarkeesian will explore some of the recent growth and evolution in the field, while discussing ways in which video games and video game culture resist change.