This talk will focus on a handful of sensory components of the AI technology developed for Hitman. The vision, sound and social sensors, as well as the player analyser component will be covered. These systems provide the means for the AI agents to perceive the world they are in; the vision and sound sensors convey the audio and visual stimuli to individual agents, whereas the social sensor handles basic social relations between the player and agents or agents and agents in the context of the game world. Finally, the talk will touch on the player analyser, which is part of a system that feeds additional and centralised information about player behaviour and state to the AI system to reason about.
Attend this talk if you’re interested in: Programming, Technology, PC & Consoles