In 2014, Broken Rules was close to bankruptcy. We were creatively burned out, we’d grown-up and apart, had kids and were ready to move on. But we still wanted to make games. So, instead of closing shop, we decided to transform our company into a “creative hub”. The new Broken Rules is an infrastructure and a brand, which all of its co-founders use to do work for hire or original projects – alone, together or with someone external.
By staying small and flexible, Broken Rules managed to survive. More importantly, we can still pour our hearts and souls into our projects. In this talk, I’ll share details of our system and how it enabled us to develop Old Man’s Journey, our first original game since our studio’s transformation.