AI Programmer, IO Interactive
Aitor joined IO Interactive in 2015 as an AI and gameplay programmer. He works predominantly on AI systems for Hitman, with a special focus on agent coordination and behaviour selection. He has a PhD in procedural generation of virtual worlds for games from the University of Deusto.
Learn more about IO Interactive at www.ioi.dk.
This talk will focus on a handful of sensory components of the AI technology developed for Hitman. The vision, sound and social sensors, as well as the player analyser component will be covered. These systems provide the means for the AI agents to perceive the world they are in; the vision and sound sensors […]