Fred is currently the CTO at Funcom. Before this he worked as a rendering engineer at Funcom, Ubisoft and a few other places.
Learn more about Funcom at www.funcom.com.
We’ll tell the story of why we integrated Granite into Conan, how we did it very late in development, what issues we encountered, how we finally applied virtual texturing and what the eventual the benefits were. Conan uses a landscape material that blends many hi-res (4K) tiling textures. Memory usage can become an issue, […]