Dev. Adv. Games, Google Cloud Platform
Mark Mandel is a developer advocate for games at Google Cloud Platform, and one half of the Google Cloud Platform podcast. Hailing from Australia, Mark built his career developing backend systems for over 15 years, as well as authoring and contributing to several widely adopted open source projects. When he’s not building infrastructure in the cloud for games, he’s constantly looking for new and interesting things he can do with Docker containers, playing with his dog and reading too much fantasy literature.
Learn more about Google Cloud Platform and games at cloud.google.com/solutions/gaming.
Awesome! You’ve built the next Overwatch! You have your game client, and your dedicated game server to power each of those game sessions as your players duke it out in your new, amazing PvP tournament or MOBA death match. Now you need to write all the code to spin-up a game server to run […]