speaker-info

Richard Meredith

Programmer, Tarsier Studios

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Richard Meredith is a programmer and technical game designer specialising in gameplay feel, controls and player feedback. He recently handled the technical implementation of the playable character in Little Nightmares and prior to that, worked with user experience on the LittleBigPlanet franchise.

Learn more about Tarsier Studios at tarsier.se.

About Richard's Sessions

Implementing a Tactile Player Character in Little Nightmare

Unreal Theatre

  This talk will discuss the development process for the playable character in Little Nightmares; focusing on the interaction between controls, mechanics, animation and feedback. We will discuss some of the techniques used to create a detailed, tactile character along with the overall process and lessons learned.

Creation In-depth
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