Lead Technical Artist, NaturalMotion Games
Scott’s career spans three successive console generations, having served within the technical artist discipline on multiple racing titles in the games industry since 2003. He has also spent time as an indie developer, and has been working as a lead technical artist at NaturalMotion since November 2014.
Learn more about NaturalMotion Games at www.naturalmotion.com.
This talk covers the technology, code, techniques, edge-cases and authoring practices required to create a physically-based shading pipeline for use in mobile games. The racing game CSR2 is used as a case study. Attend this talk if you’re interested in: Programming, Art, Mobile Curated by