Senior AI Programmer, IO Interactive
Thomas has been working with game development for roughly 16 years. His work covers a huge variety of platforms, as a generalist gameplay programmer implementing all sorts of features for everything from small casual games to AAA. Thomas currently works as a senior AI programmer at IO Interactive, where he’s been working for the past four years.
Learn more about IO Interactive at www.ioi.dk.
This talk will focus on a handful of sensory components of the AI technology developed for Hitman. The vision, sound and social sensors, as well as the player analyser component will be covered. These systems provide the means for the AI agents to perceive the world they are in; the vision and sound sensors […]