Creative Director, Frictional Games
Thomas co-founded Frictional Games in 2007 where he is currently creative director. His keys roles are programming, design and nagging on people. Over the years he has been part of making the Penumbra and Amnesia series, and most recently the sci-fi game SOMA.
Learn more about Frictional Games at www.frictionalgames.com.
This talk will be about how to better merge storytelling with gameplay. The problem will be approached from two different directions: What are stories and what aspects are best suited for games? What is it that makes a game feel good to play? These will then converge into a single framework that can be […]