Creating Games for the Twitch Generation

Room Oslo
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When I started making games 18 years ago, there was one audience – gamers. Today, there are three: gamers, broadcasters and viewers. To create a game today, we need to consider all three before the first idea forms. From that point we now walk a line where every choice we make has an effect on the enjoyment for each of them. How do we make sure those choices are the correct ones? Truthfully? I couldn’t tell you. It’s too early in the new world to tell for sure. But I can talk to you about how we are approaching them with our game The D.R.G Initiative, and some of the ideas we have developed to build a game for “the Twitch generation”.

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