Death, Memory and the Caterpillar

Room Stockholm
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In 2015, Jumpsuit Entertainment asked me to write the story for their game. In 2016, my father passed away. What began as a re-telling of a myth became a re-telling of grief and later, a platform with which to have a conversation about death. This talk will explore the idea of non-player centric narratives, constructing uneasy atmospheres and the kinetic momentum that the awareness of mortality can bring.

Curated by
Copenhagen Game Collective

Copenhagen Game Collective Creation Inspiring