Narrative Traps and How to Avoid Them

Unreal Theatre
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There has been some controversy over the years about how effective games can be at telling stories (or whether games should even try to tell stories at all). Thankfully, it’s now generally accepted that game designers can tell stories as well as “authors” in any medium. Still, we’re new at it and have much to learn. This talk will cover the need to tell stories in ways that exploit the unique qualities of our medium as well as some traps we fall into and how to avoid them.

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