speaker-info

Alessandro Dal Corso

Render Programmer, IO Interactive

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Render programmer at IO Interactive, focused on rendering algorithms and optimization, including VR and real time ray tracing. Previously PHD Student at DTU and research intern at NVIDIA.

Learn more about IO Interactive at www.ioi.dk.

About Alessandro's Sessions

Introducing VR to a AAA Game: The Technology Behind HITMAN 3 in VR (Live)

Online

  An in-depth dive into the technical side of HITMAN 3 VR. Presents how the rendering algorithm was adapted to meet the strict performance and latency requirements of PlayStation VR.

Development In-depth
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Introducing VR to a AAA Game: The Technology Behind HITMAN 3 in VR

Online

  An in-depth dive into the technical side of HITMAN 3 VR. Presents how the rendering algorithm was adapted to meet the strict performance and latency requirements of PlayStation VR.

Development In-depth RECORDED
READ MORE