Procedural Artist, Embark Studios
Procedural magic and worship of random processes at Embark. Previously with SEED (EA’s research department), working with proceduralism and machine learning. Before that, an art background with exhibitions in Russia and Europe. And way before that, [access denied/unknown].
Learn more about Embark Studios at embark.games.
In this talk, we’ll investigate example-based generation though a lens of texture synthesis. You’ll learn about its applications, ranging from multi-example style transfer to single-example photogrammetric asset completion. We’ll also touch upon my long-term vision of enabling anyone to “program” by making art.