Andrew Oliver

CTO/Co-Founder, Radiant Worlds

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Andrew is passionate about new technology and its potential for creating more immersive and engaging games for a global industry and a wide audience. Along with his brother, he established Blitz Games Studios in 1990, where he guided the company in all technical aspects. Andrew created the company’s original 3D console engine and over the years has guided the development of systems and procedures for multiple teams, working across multiple platforms. Andrew is now responsible for the technical side of Radiant Worlds. Andrew was awarded an Honorary Doctorate of Technology from Coventry University in 2008.

Learn more about Radiant Worlds at www.radiantworlds.com.

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About Andrew's Sessions

The More Things Change, the More They Stay the Same: Lessons

Unreal Theatre

  Philip & Andrew Oliver began their careers in their shared teenage bedroom over three decades ago. Since then, they have grown internationally successful businesses, created award-winning game franchises, and worked with some of the largest entertainment brands in the world. They’ve seen huge changes in the industry over this time, and have ridden the […]

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