Dev. Rel./Tech. Artist, Epic Games
As a developer relations technical artist for Epic Games and confessed blueprint obsessive, Arran supports Unreal developers around Europe. Before joining Epic, he developed and self-published multi-platform the kart racer Bears Can’t Drift!? while lecturing in game art at Solent University and developing procedural mesh generation tools for UE4.
Learn more about Epic Games at www.epicgames.com.
An incredibly customisable system, Niagara gives artists and designers unprecedented control over real-time VFX and particle simulation. This talk focuses on demystifying the new toolset, giving an overview of key concepts and the practicalities of making effects.