Narrative Designer, ARVORE
Bárbara Framil is a narrative designer at ARVORE Immersive Experiences. She studied film and specialised in screenwriting, direction and editing. Her desire to push the boundaries of interactive storytelling led her to the thrilling world of immersive experiences. She is the writer and narrative designer of Pixel Ripped 1995.
Learn more about ARVORE Immersive Experiences at arvore.io.
Designing an expanded universe presents the challenge of establishing rules that are rigid enough to maintain consistency, while giving flexibility for creative freedom. This talk focuses on how narrative designers can work with directors and production designers to establish narrative cohesion without limiting the potential of each individual story.
In this talk, the ARVORE team (creative director Ana Ribeiro and narrative designer Bárbara Framil with music composer Rafael Langoni and art director Rodrigo Blanco) will tell which elements based on affective memories contributed to increase the immersion in the Pixel Ripped games. For that, they will detail the different aspects of the game […]