Studio Technical Art Director, EA DICE
Project technical art director and managing the tech art team. I’ve got a background in offline rendering and started as VFX artist. These days my focus and passion are for production tools and procedural workflows.
Learn more about EA DICE at www.dice.se.
To deliver the large worlds in Battlefield 2042 without losing artistic control, DICE and Frostbite developed a new procedural toolkit. We demonstrate this by showing the key workflows, use cases and learnings from production.