Executive Producer, MY.GAMES
Executive producer of War Robots, I started my journey in game development as a product analyst in mobile games. My expertise lies in analytics, monetization and LiveOps.
Learn more about MY.GAMES at my.games.
Every project has its “graveyard of features” – a list of useless or even failed features. They are usually hidden, making it easy to mistakenly copy them. We will reveal some of our most notable failures to help you learn from our experience.