speaker-info

Brandon O’Connell

Lead Developer, Fleech Games

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I started experimenting with physically-simulated methods of animation for the potential they had in delivering a more organic feedback for the player. I began working on this game in mid-2016 with no prior experience of game development. I am the lead developer.

Learn more about Fleech Games on Twitter here.

About Brandon's Sessions

Behind the Scenes of Physics Animations, Part II

Room Torshavn

  Physics animations are rapidly becoming more popular, and there are many different ways of doing it. We’ve invited some of the most prominent people in the field to pick their minds about how it’s done, weaknesses and strengths, and the future. Workshop moderated by Petter Henriksson.

Creation In-depth Workshop
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Behind the Scenes of Physics Animations, Part I

Room Torshavn

  Physics animations are rapidly becoming more popular, and there are many different ways of doing it. We’ve invited some of the most prominent people in the field to pick their minds about how it’s done, weaknesses and strengths, and the future. Panel moderated by Petter Henriksson.

Creation In-depth Panel
READ MORE