Sr. Graphics Tech. Artist, Insomniac Games
Chris Perrella is a senior graphics technical artist at Insomniac Games, where he is working on Marvel’s Spider-Man for PlayStation 4. Chris has contributed to projects such as XCOM 2, Infamous: Second Son, Autodesk’s Stingray Engine and Marmoset Toolbag/Viewer.
Learn more about Insomniac Games at insomniac.games.
In this session Chris Perrella will focus on render techniques used to bring rain to NYC in Marvel’s Spider-Man. He will discuss the artistic and technical aspects of the methods used and the challenges faced in creating procedural wet surfaces, droplets and dynamic splashing.