Chief Operating Officer, Remedy Entertainment
Christopher joined the games industry in 1992. After 27 years of working for Ubisoft, EA and Square-Enix, he now serves as COO of Remedy Entertainment, being in charge of production of their game-development projects and the building of efficient and effective teams, translating Remedy’s strategy into tangible actions and results.
Learn more about Remedy Entertainment at www.remedygames.com.
What are some of the key challenges when going through a period of growth? How do you keep hold of positive culture through this growth? How does the role of a lead change? What are the requirements of leadership when looking at large teams? How do you build empowered teams?