F2P Game Designer, SuperScale
I founded my own company Koron Studios five years ago as director and main game designer. Currently I work for SuperScale as a game design consultant for different clients. My specialty is working on improving and designing monetisation and retention strategies for free-to-play games.
Learn more about SuperScale at superscale.com.
Realistic view of the current state of the mobile free-to-play industry, with the aim of bringing value and explaining some strategies for the creation of new products. First, the difference between creating a game and building a product for profitability and scalability should be established.