Sound Designer, EA DICE
Sound designer leaning toward the technical side of the craft. Graduated with a bachelor’s degree in music and sound engineering in 2012, and have worked at DICE ever since.
Learn more about EA DICE at dice.se.
A talk on DICE’s experiences developing spatially aware content and what it takes to mix game content in Dolby Atmos. This talk touches on pipeline updates made to existing workflows, practical audio bussing, performance implications and aesthetics. Curated by