Principal Game Designer, King
Jeremy is currently a principal game designer at King Stockholm, working on a brand new entry in the Candy Crush franchise. His favorite games last year were Zelda: Breath of the Wild, Mario Odyssey and Persona 5.
Learn more about King at king.com.
This session will explore the different considerations that we take into account when creating mobile casual games at King – including how we look at core game loops, envelope/meta-game design, live ops and events, content production and level design, using examples from King’s world-famous Saga games. A mobile session curated by