Game Director, Asobo Studio
I was eight years old when I decided to become a game designer, then moved towards an artistic education to improve my cultural awareness and openness. I worked in many studios (Eugen Systems, Ubisoft, Konami) before Asobo Studio. I am now responsible for the quality of the experience, narration and game design on A Plague Tale.
Learn more about Asobo Studio at www.asobostudio.com.