Lead Audio Designer, Giants Software
I am the lead audio designer for the Farming Simulator series. Having worked in audio post-production for the BBC and as a touring audio technician for a Grammy Award-winning artist, my background is driven by a curiosity towards audio technologies.
Learn more about Giants Software at www.giants-software.com.
An in-depth demonstration of the skills and techniques necessary to accurately simulate the sound of a tractor within a video game. We will discuss vehicle recording, audio processing, semi-automated editing and real-time parameter control & load simulation. Presented by Giants Software