Lead Technical Artist, Massive Entertainment
Lead technical artist at Massive Entertainment – A Ubisoft Studio. Together with my team, we work alongside our beloved tech/content teams to achieve next gen visuals/tools/systems for Snowdrop projects. I’ve been at Massive for eight years, working with shaders, scripts and tools to help improve artists workflows across teams.
Learn more about Massive Entertainment – A Ubisoft Studio at www.massive.se.
This panel explores how the rendering and scattering technologies of Massive Entertainment’s Snowdrop engine support the game development process. Moderated by Petter Mårtensson.