Programmer, Resolution Games
Programmer at Resolution Games. Started career at Starbreeze over 20 years ago. Also worked at UDS, Grin, Ubisoft, Avalanche, EA and Rovio, among others. Worked on Chronicles of Riddick, Bionic Commando, Ghost Recon: Future Soldier, Battlefield Play4Free, Angry Birds 2 and more.
Learn more about Resolution Games at www.resolutiongames.com.
Get to know how we made the levels in Angry Birds for mobile AR look like they were standing in your room using ARKit. We will look at lights and shadows, colour matching, environmental texturing, refraction, occlusion and other effects. Hosted by Julius Fondem.