Content Director, Xbox/Microsoft
I’m a content director for the Advanced Technology Group (ATG) at Xbox. I’ve led creative teams in games for 20+ years, and shipped games on every platform (console, handheld, PC, mobile, web) in every genre, original and licensed IP, various engines, in publishing and with development teams large and small.
Learn more about Xbox/Microsoft at developer.microsoft.com.
Xbox Advanced Technology Group (ATG)’s Robert Ridihalgh will briefly introduce these platform abilities, how they integrate into typical game audio pipelines, and share technical and aesthetic best practices with numerous examples. Mark will show how Microsoft’s Spatial Sound platform works, integrates into typical game audio pipelines, and share technical and aesthetic best practices with […]