Level Designer, Tarsier Studios
Level designer for the past 7 years with Tarsier Studios. Generally work with prototyping, design tool development, puzzle design, and tutorials. My undergraduate degree is in mathematics education, so I have a passion for teaching and learning.
Learn more about Tarsier Studios at tarsier.se.
How one can take an informed approach to hidden tutorials, to the extreme of avoiding all UI. Analyses pedagogy and player psychology to drive design of tutorials via discovery in a natural, productive manner. Will include specific examples from the game Little Nightmares.