GPU Developer Technology Engineer, AMD
I’m a GPU developer technology engineer at AMD, where I help game companies to get the most out of our hardware and software for great visual quality and performance.
Learn more about AMD at www.amd.com.
I will talk about how different patterns of submitting render work to the graphics card can affect render performance, showing both good and bad practices. And try to teach the audience a bit about how a graphics driver works along the way.