Co-Founder & CEO, Battery Low Interactive
Brought and managed the local and international clients, led finances, accounts and sales, recruited and supervised teams. Designing and creating serious/casual games for Android and web; AR/VR games and experiences. The author of How to Make a Game, a book published under Apress/Springer Nature.
Learn more about Battery Low Interactive at batterylowinteractive.com.
My talk revolves around my inspirations, successes and failures I encountered, how I overcame the challenges of the business aspects of games, how I am still coping and if I could turn back time, what I would suggest to my younger version.