Snowdrop Render Architect, Massive Entertainment
Oleksandr Koshlo, Snowdrop render architect at Massive Entertainment – A Ubisoft Studio. Working with maintaining Snowdrop’s rendering pipeline efficiency at both higher and lower levels and covering a broad range of systems dedicated to drawing pixels on screen.
Learn more about Massive Entertainment – A Ubisoft Studio at www.massive.se.
This panel explores how the rendering and scattering technologies of Massive Entertainment’s Snowdrop engine support the game development process. Moderated by Petter Mårtensson.