Oleksandr Koshlo

Snowdrop Render Architect, Massive Entertainment

Oleksandr Koshlo, Snowdrop render architect at Massive Entertainment – A Ubisoft Studio. Working with maintaining Snowdrop’s rendering pipeline efficiency at both higher and lower levels and covering a broad range of systems dedicated to drawing pixels on screen.

Learn more about Massive Entertainment – A Ubisoft Studio at www.massive.se.

About Oleksandr's sessions:

How Snowdrop’s Rendering and Scattering Technologies Help Game Development


  This panel explores how the rendering and scattering technologies of Massive Entertainment’s Snowdrop engine support the game development process. Moderated by Petter Mårtensson.

Development Inspiring LIVE Panel