Game Designer & Creative Director
Pascal has been working as game designer since 1995 for studios and publishers like Activision, SCEE and Ubisoft. He was lead game designer on Alone In The Dark – The New Nightmare and lead level designer on the multiplayer versions of both Splinter Cell – Pandora Tomorrow and Chaos Theory.
Learn more about Pascal Luban on LinkedIn here.
Players that leave their first game session with little satisfaction never return. Given the difficulty, and cost, to attract new players in a crowded market, catching players’ attention within the first minutes of gameplay has become a major issue. Pascal will share his design strategies and best practices to do. Hosted by Julius Fondem.