Game Design and UX Comm. Dir., Ubisoft Toronto
Richard Carrillo has over 12 years of experience in game design. He joined the Ubisoft Toronto team in 2011 as a lead game designer on Splinter Cell Blacklist. He has developed his skills at studios all over North America. Working at so many different locations with different principles has taught him unique insights into the game development process and studio structures. With this knowledge and experience Richard has dedicated himself not only to making great games, but also to bettering the hiring practices and growth of game designers.
Learn more about Ubisoft Toronto at toronto.ubisoft.com.
This is a talk about the importance of vision, how it’s created, and the role of directors on a team. When fires are everywhere, the usual root cause isn’t with development but with the high-level vision. Ensuring a shared vision is the key to development success and the true role of directors.