CEO & Co-Founder, Funomena
Robin is the CEO and co-founder of Funomena, an independent studio in the heart of San Francisco. She’s spent the last 15 years exploring experimental design in titles such as Luna, WOORLD, Wattam, Journey, Boom Blox, My Sims and The Sims 2. She is also a vocal advocate for diversity in our community.
Learn more about Funomena at www.funomena.com.
What are the interesting, juicy problems that game design can tackle in the next five years? What subjects, technological challenges and patterns of play should we be looking to in order to expand the capability of our medium… and shape our future as people on this planet? Come find out!