Head of Product Dev., Amber
At Amber, Scott oversees execution across all global studios, a product development organization of over 400 people across two continents working on live operations, custom development, and full product development such as the recently released Apple Arcade cross-platform title Tetris Beat.
Learn more about Amber at amberstudio.com.
As developers, we often have to adhere to strict partner timelines, cost and scope requirements. Though as a collective of artisans and game-makers, we feel its paramount to express our creativity and chase innovation. In this talk we’ll explore this balance, the risks and opportunities in this dichotomy. Presented by Amber
A panel review of thoughts and do’s and don’ts in video game external development. Moderated by Catalin Butnariu. Presented by Amber
As hired game developers, we often stay in the publisher “safe zone,” adhering to strict timelines, cost and scope requirements. Though as game makers, expressing our creativity is paramount to our success. In this talk, we’ll walk through how developers can express their creativity while still chasing that milestone payment. Presented by Amber