Simon Vickers

Lead Designer, Avalanche Studios

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Previously of Crytek, Foundry 42, Frontier Developments, and England. Drawn to Sweden by the concept of “lagom” and to work for a company whose games value as many explosions per second as possible. Lead designer at Avalanche Studios’ newest office in Malmo.

Learn more about Avalanche Studios at avalanchestudios.com.

About Simon's Sessions

DevSession GAME DESIGN: Lagom in Game Design

Room Oslo

  The Swedish concept of “just the right amount”, “lagom” has been exported in the form of tiny inspirational lifestyle books everywhere, but it’s also prevalent in the world of game design. A panel discussion going into the details of getting “just the right amount” and if it’s actually enough. Organised by:

Development DevSession Game Habitat Inspiring