Rendering Guy, Supercell
Timo currently leads the development of shared rendering technology at Supercell. Before joining Supercell he worked at Bugbear Entertainment, Next Games and Reforged Studios on games such as Wreckfest and The Walking Dead: No Man’s Land.
Learn more about Supercell at supercell.com.
This presentation will allow attendees to get a glimpse into the process of implementing a new core rendering framework at Supercell. The presentation will also cover porting the existing billion-dollar Supercell games, such as Clash of Clans, onto of the new system.