At Starbreeze since Fall 2020 and previous to that worked at White Wolf, Paradox, Stardoll, DDM and DICE. Started out as a programmer back in 1996.
Learn more about Starbreeze at www.starbreeze.com.
Rocco Scandizzo, head of games’ engine business development for EMEA at Epic Games, leads this panel discussion on going from fan to industry professional. Presented by Epic Games/Unreal Engine