Spring Program Spotlight

Welcome to Nordic Game, Europe’s leading games conference and the only event in the world with a dedicated focus on the entire Nordic industry.

Nordic Game

Update: We spotlighted several exciting additions to the speaker roster this May at Nordic Game right here 🙂

Nordic Game has organised many exclusive talks, panels and workshops for NG23 Spring, as we seek to inspire and stimulate both online and in the venue at Slagthuset in Malmö, Sweden.

Here are just a few highlights we’d like to share:

Nordic Game Discord

Nordic Game for All on Discord
On the weekend before the conference begins, the Nordic Game for All Game Jam returns to kick-off the online program on Discord. On Monday and Tuesday, 22-23 May, enjoy a selection of unique, thought-provoking recorded talks, including:

No Headset, No problem: Building Social Gaming Experiences for Any Device
Braden Riggs, Dolby and Oliver Carson, PubNub
Braden Riggs and Oliver Carson dive into what makes games social and immersive. Come learn about how and why the future of social gaming and the Metaverse isn’t limited by players’ hardware.

Overcoming Crunch and Management Problems by Reviewing Your Approach to Well-Being
Kevin Scheepers, FlowMade
We all know about the constant pressure to meet deadlines and deliver high-quality products that the games industry places on its members. And we’ve probably all seen how that pressure takes a toll on teams and colleagues, leading to burnout and resignations, which eventually brings with it a whole slew of other production problems.

Creating 3D Illustration for Character Art
Rohit Singh, 2K Czech
Creating 3D characters is a very important part of film and games, you can express a lot by presenting your characters in a certain way which will bring appeal to your projects. I will share some insights and tips on how I approach my professional and personal work to add personality and essence. I will share a character breakdown from a personal project, how to avoid mistakes and also solve them – by doing a rough 3D concept before making any final calls for finishing the asset in 3D.

The Production Reasons to Use Machine Learning in Development
Steve Gaffney, Juno Games
This talk looks to cut away the noise and looks at machine learning tools in context of technology development over the last 40 years. We’ll discuss new tools that can be adopted to make production faster and games more fun interesting, and preserve the team’s creativity.

Recorded Nordic Game for All talks online & on Discord are supported by Pixel.tv

Nordic Game Conversations
Back for NG23 Spring, our series of unmoderated, free-flowing, intimate talks feature some of our industry’s brightest stars. Here are some highlights:

Game Design for Real-World Impact
Bergur Finnbogason, CCP Games and Stefanía Guðrún Halldórsdóttir, Avalanche Studios Group
Join EVE Online creative director Bergur Finnbogason and incoming Avalanche Studios Group CEO Stefanía Guðrún Halldórsdóttir as they discuss the real-world impact of games and designing for longevity.

AI and the Games Industry: Where Are We Now, and Where Are We Going?
Christoffer Holmgård, Modl.ai and Fredrik Präntare, Pugstorm
Modl.ai CEO & co-founder Christoffer Holmgård and Pugstorm CEO Fredrik Präntare, two of the brightest minds in AI from our industry, ask: How do you feel about AI? Worried, enthusiastic, thrilled, or?

Living in the Metaverse
Julie Heyde, FlatPonies and Sara Lisa Vogl, R00TS CLUB
Legend has it there’s a metaverse across servers worldwide that housing the most magical creatures – they come from the fringes of the metaverse and run with the misfits- they’re all unique and have special superpowers they use to make their metaverse a more inclusive and fun space for everyone.

Working With Influencers
Clara Sia, Devolver Digital and Tomasz Zabczynski, Funcom
Devolver Digital senior influencer & strategist Clara Sia meets with Funcom influencer manager Tomasz Zabczynski to exchange insights on working with influencers.

The NG23 Spring live stream is presented by IO Interactive with support from iPlay and Pixel.tv

Solo gems
We’re also extremely proud of the individual talks in the speaker program for NG23 Spring; the roster of industry talent in Malmö this year is simply extraordinary.

Here are just a few of the exclusives you can enjoy on-stage and streamed live this May at Nordic Game:

Creating a Living World in Horizon Forbidden West
Espen Sogn, Guerilla Games
This talk is about how we improved the living world experience for Horizon Forbidden West. I will explain the thought processes and philosophy behind what we think makes a believable game world and what steps we took to implement it in Horizon Forbidden West.

Influencer Marketing Strategies for Indie Games
Clara Sia, Devolver Digital
Influencers 101 crash course! What they want, how to talk to them, when to start and what your options are.

Modding Cities: Skylines – The Developer’s Perspective
Mariina Hallikainen, Colossal Order
A critically-acclaimed city builder with over 12 million players and hundreds of thousands of mods on Steam Workshop, Cities: Skylines has a thriving community. What did it take and was it worth it?

Industry legend and Nordic Game favorite Ste Curran returns to the theater at Slagthuset with the fourth edition of his popular confessional at NG23 Spring.

True Confessions 4.0: Bless Me, The Games Industry, For I Have Sinned
Ste Curran, Creative Director & Designer
“I want to know your games industry crimes, minor to major and everything in between. What have you got away with?” Share your dark secrets anonymously. Ste Curran will pick the best to forgive at NG23 Spring. Then, somehow, he’ll lift the burden and we can all move on.

The NG23 Spring live stream is presented by IO Interactive with support from iPlay and Pixel.tv

We hope you enjoy our entire NG23 Spring program of recorded and live talks this May. Welcome to Nordic Game!

NG23 Spring

About the Nordic Game conference
Nordic Game is the leading games conference in Europe, and 2023 will mark its twenty-third and twenty-fourth editions with our return to Malmö, Sweden and online as well as to Helsinki, Finland.

Gathering thousands of industry professionals in the spring and autumn each year, Nordic Game is the one and only “home turf” meeting place for the highly successful game developers of Denmark, Finland, Iceland, Norway and Sweden.

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